Unbind flip car over from acceleration

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Unbind flip car over from acceleration

Postby TheChumdinger on Sun May 06, 2018 9:22 am

I have noticed that acceleration will flip your car over if you are turtled. Can it be set so that only "jump" flips your turtled car over?

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Re: Unbind flip car over from acceleration

Postby SeanNolan5 on Sun May 06, 2018 11:05 am

or just dont hit acceleration when you're on your back. it does nothing but flip you over
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Re: Unbind flip car over from acceleration

Postby Tentacles on Sun May 06, 2018 1:31 pm

Wait how do people score turtle goals if acceleration flips them over?
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Re: Unbind flip car over from acceleration

Postby SeanNolan5 on Sun May 06, 2018 2:32 pm

Tentacles wrote:Wait how do people score turtle goals if acceleration flips them over?

boost
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Re: Unbind flip car over from acceleration

Postby Tentacles on Sun May 06, 2018 3:30 pm

Ah right early morning, confused the 2.
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Re: Unbind flip car over from acceleration

Postby TheChumdinger on Mon May 07, 2018 7:26 am

I use a steam controller and I have a clever controller mapping. I have boost as the RT full pull so I have to hit accelerate. I suppose I can bind an additional boost button somewhere else on my controller but I still think flipping the car should only be accomplished by the jump button. This is my steam controller config https://imgur.com/a/ILMPihN When the LT is fully pulled it inverts the LS vertical axis allowing for half-flips to not require any stick movement.
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Re: Unbind flip car over from acceleration

Postby gnaL on Fri May 18, 2018 3:16 am

SeanNolan5 wrote:or just dont hit acceleration when you're on your back. it does nothing but flip you over

Accelerating while in the air actually will slightly accelerate you constantly. I think it applies for turtling, too.
Btw, if you boost at the same time, it doesn't matter if you hold accelerate.

I think it's a help for less experience players that accelerating will put you on your wheels, while higher skilled people can learn to just not press accelerate.
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