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Team Members... |
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Programming
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Dave Hagewood
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The fearless leader of Psyonix, he jumped from running an IT business into the more exciting world of game development 7 years ago. Dave now manages a core team of talented people and ensures no one in the war room gets out of line, although he finds a hard time keeping himself in line as well.
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Jerad Heck
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Jerad is in charge of making sure no build is ever broken. Hailing from the hurricane infested,
yet sunny lands that is Florida, Jerad made the trek to North Carolina to offer his expertise
to the team. He was the lead programmer for the Eden Eclipse mod for UT2003, which was a finalist
in the Make Something Unreal Contest.
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Jonathan Hagewood
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A senior programmer at Psyonix, Jonny was there when Psyonix began its adventure to churn out awesome games. Jonny's development is so extreme, all variables must be reduced by 70% before ship in order to prevent injuries to our players.
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Jared Cone
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After honing his skills in the Quake mod community, Jared joined Psyonix as an intern for programming in UE3. He's moved up in the world and is now a lead developer, but his most important role is as the official company puppy caretaker. He also plays a significant part of team Jerad/Jared as they perpetually dominate team Davis.
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Mitchell Davis
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Mitchell began modding for the Jailbreak mod for UT2004 while finishing school at NC State. Mitchell started
his career as an intern and is now a full-time programmer contributing his talents on current and future
projects at Psyonix.
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Thomas Silloway
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Falling from the peak of good living, he was absorbed into the collective as an intern. On his ascent
toward higher knowledge, he is quickly becoming a polymath of Unreal® while squashing the most vile of
bugs left and right. |
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Corey Davis
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One of the first interns at Psyonix, Corey left after lending his talents to finish his education at UNC-Chapel Hill.
Once complete, Corey joined the Psyonix team full-time and lends his talents to various systems of
Psyonix's games, mainly on the online integration. |
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Art & Level Design
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Ben Beckwith
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Ben began designing levels with the Strike Force mod, until he was brought into the Epic offices to provide maps for Onslaught. Now with Psyonix, he is responsible for creating any content that is ever needed for any project, and makes any game look damn good.
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Adam Beckwith
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Adam is responsible for level design and art on many of the levels you see in Psyonix's games, as well
as coming up with the most unique names for current and upcoming projects. In his spare time, you can
find him doodling "concept art" on the whiteboards that litter the office.
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Eric Majka
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Eric moved to North Carolina in hopes of breaking into the industry. With years of 3D modeling and
sculpture experience, Eric joins Psyonix to lend his artistic talents in creating vehicles and decorations
that adorn any level.
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Rhys Harwell
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Rhys is a concept artist who lends his talents to help form the vision of Psyonix's projects and puts them
on paper. Graduating from NC State's School of Industrial Design, Rhys is now absorbed into the art team helping
with 3D modeling and texturing.
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