I know you guys have been waiting a long time to hear some official word on a possible sequel to the game. There were reasons we had to keep silent and I appreciate all of your patience. However, we have waited long enough and it is time to let you know what is going on.

First and foremost, Psyonix has every intention of creating a sequel. In fact, a great deal of work has already been put into it. I’ve attached a few images showing you our progress on the title.

That is the good news, but there is also some bad. We’ve had a great deal of difficulty selling the game to publishers. All of you know what makes this game great, but a game about rocket-powered cars playing soccer doesn’t fit into any typical mold. It is hard to explain the magic of playing this game to the average publisher executive. In addition, while it was commercially successful for us, it never achieved the kind of top ten popularity that publishers are looking for. It is kind of like a chicken and egg problem. We want to get a major publisher behind it because we never had that kind of marketing push the first time around, but because it didn’t have that push it didn’t gain high enough popularity for publishers to be interested in a new one. What is too often discounted is how amazing it was that a game with no marketing budget became a commercial success based entirely on word of mouth.

So where does that leave us? Well I can tell you we have no intention of abandoning the game. It does mean we’re going to stop actively promoting it to publishers. Instead, we’ve decided to take our game development in a new direction. Most people know that Psyonix does a lot of what we call “work-for-hire” business. We are proud to be the goto studio for helping out on triple-A Unreal Engine titles. What most people don’t know is just how much of our own game development we do that you never hear about. We actually have a secret backlog of years worth of interesting projects. Whenever we have a developer that isn’t attached to a work-for-hire project for a while, we continue the development of one of our own games – SARB2 included. In the past we have been silent about these titles as we work to find the right match with the right publisher. The problem has always been that we want to makes the games that inspire us in some way. Publishers are the same way but in order to make a deal, we have to be lucky enough to both be interested in the same kind of game at the same time. If you further limit yourself to major publishers only it becomes even more difficult. Certainly we could try to make only the kind of games that publishers are demanding. It would be the safer choice and maybe even the most profitable. But that simply isn’t Psyonix.

What we’re going to do is start bringing our game development directly to the gamers. What does that mean? Well, we’re still working out the details. First and foremost it means being open about what is going on under the hood of the studio. We may not be able to entirely self-fund and release full games right away but we may be able to release partial games “while they are in development”. It is a similar idea to what Notch has done with MineCraft. What we want to do is build community. One of our greatest strengths is speed of development. If the process for releasing updates to SARB didn’t require so much certification and process, we would have been releasing updates weekly or even faster. On PC we can do that. We want to develop games not just for you, but with you. Community is the key here. As a game we showcase on PC becomes popular, the ability for us to release it on other platforms including consoles becomes dramatically easier, whether we use a publisher or self-fund it ourselves.

So starting this week we are ramping up our community involvement. We’re going to start releasing information about titles you’ve never heard about. Soon after I expect you will be playing some of them. I have to ask once again for your patience on SARB 2 however. We don’t have a playable version yet and so some of our other titles will most likely be the first to start this process out with. That doesn’t mean it isn’t in the queue, and in fact we will be keeping you much more up to date on our progress there. What you can do is give us as much support in this new endeavor as possible. Our plan is to make SARB the popular game it deserves to be or die trying and this is just the first step.

More to come…

Dave Hagewood
Psyonix Studio Director / Founder

Images are on our forums –>http://psyonix.com/forums/viewtopic.php?f=2&t=6895

 
  • http://twitter.com/Fyshokid Fyshokid

    Yes. Yes! YEEESSS!!!

  • Gamerbyday

    Yes! I can’t wait! I honestly think you guys should look into putting either the first game or the new one on Steam. I love having it as a PS3 exclusive, but you guys deserve recognition. The PC community would eat this up! Maybe even let people download it for any price they want. Many games how found success with that plan in the past. I want you to be able to make more games in the future. Thanks.

  • http://www.spielerboard.de/%5Bsony%5D-ps3-psp-psn-ps2-ps1/335961-supersonic-acrobatic-rocket-powered-battle-cars-nachfolger-kommt.html#post8604561 [PSN] Supersonic Acrobatic Rocket-powered Battle-Cars Nachfolger kommt!

    [...] [...]

  • Jdraziw

    yay! have you guys ever thought of bringing your creations over to the ipad?

  • Anonymous

    Yeah, we are already working on mobile platforms for other games. As for Battle-Cars, we’ll have to see how it goes. Might be difficult to make solid mobile controls that allow you to flip and roll a car while jumping and boosting all at the same time.

  • freakingmayhem

    This is a pretty interesting post to read, so thanks for it and for the update. I’m glad and simultaneously saddened to hear though that you guys would be releasing updates to the game so much more often if not for the red tape. I hope that it doesn’t boil down to releasing the sequel on the PC first in hopes that it garners enough attention for publishers to see it for what it is. I literally bought a PS3 and cable internet solely because I was addicted to playing battle cars at my girlfriend’s, but I don’t think I’ll be doing that for a new computer too. Not to mention, I can’t imagine that it would even be possible for gamers who don’t own a high quality gamepad to enjoy it. It’s really unfortunate to hear that you guys are having such trouble selling the sequel to what I consider possibly the most fun video game ever made, so I’ll be wishing you luck with that and with the rest.

  • freakingmayhem

    I don’t subscribe to any magazines or gaming news sites or watch much TV, and my main sources of hearing about games are the demos and trailers on the Playstation Store every tuesday, regular word of mouth (usually about the enormous sequels that sell themselves), Penny Arcade, and Metacritic. I don’t know what level of control you folks would have on this stuff, but for someone like me, my two cents is that if you do go the independent route, it would be key to make sure that you have an aweeesome demo before or concurrent with PSN launch, with the in-store “preview” button video blatantly showcasing all the amazingly fun things (aerials, dribbles, saves, crazy bank shots) you can do in a car soccer game, and a description that makes it incredibly clear that it is a game about car soccer (or volleyball, or baseball, if that’s what the sequel is ;D). Also — but I may be insane — what often makes or breaks even an amazing PSN game for me is whether it’s 9.99 (give me that game!) or 14.99 (hmm, I’ll wait until it goes down).

  • GamerTre12

    (gamerlandry) yes finally this is one of the happiest moments of my life SARPBC 2. Ill be waiting to buy it the second it comes out. Some one give me a release date. or at least tell me if its coming this year.

  • Anonymous

    The issue of PS3 players who don’t have a high-end PC keeps coming up. I’ll be sure to address that in detail in the next blog post. The short answer though is our intention is not to use PC as our only final release platform. I’d like to see it on Xbox Live, PSN, and Steam. What we’re proposing is doing pre-releases well in advance of finishing the game. PC is the only platform this is possible on. We’re not talking about an early beta or even alpha version of the game…we’re talking about exposing you to our games in the pre-production or even concept stages of the game. There is very little chance you won’t see the sequel on console when it is finished.

  • Anonymous

    I replied to this above.

  • Ontheturn

    This sounds at least hopeful, I think the PC business is worrying a lot of the hardcore fans at present..

    Viva

  • Jammin4Japan

    (Jammin4Life)Alrite, I cant tell you the release date nor if its coming this year…but I CAN tell you that Ive played you before and your sick! =) Just thought you should know…

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